If the enemy highlights white jagged lines then you will need to block, yellow constitutes parry, red jagged means dodge once, whereas a red circle means you’ll need to dodge twice (if you have the room).Ĭombat has an unusual quirk in that when you use a two-handed weapon, you then can’t guard until you have equipped and used the single-handed weapon. The enemies themselves give a visual indication (most of the time) of which attack is coming and therefore what you need to do to respond. With resources at times scarce, getting through each battle using as few of your resources as possible is key. None of the enemies are particularly easy to dispatch, and you need to approach each combat event with respect. Redgi can equip, over time, a single-handed weapon with a shield or a more powerful two-handed weapon, and a ranged weapon like a bow, crossbow or much later a gun. The move set for Tails of Iron is simple, but tricky to master. The developers themselves advertise the game as having “Souls Like” combat, which is interpreted as rock-solid hard for which it most certainly is. Both err on the side of simplicity and the game, it could be argued, is much the better for it. The main aspects of the game to get you through are the RPG elements and combat. The platforming of the game is, to be honest, overly simple and not very exciting. The mechanics of the game are varied and simple: To explore the world you simply traverse either left or right, climb ladders, and with a simple button press you can go upstairs or through doorways. Additionally, there aren’t any unexpected twists in how the story unfolds, but it is satisfying to complete nonetheless. As the presentation of the game is depicted by a series of cartoon-style drawings I never really got to engage with each character, so felt no empathy towards them. The story is straight-laced but also lacks character building, which is a crucial element. The first half of the game, taking around 5 to 6 hours, will be spent rebuilding your kingdom, with the rest spent hunting down your foes. However, the game is split into two distinct halves. The main story of the game will take around 10 to 12 hours to complete, but with a wealth of side quests, and places to explore, many more will be added on top. Doug is, of course, superb, and it’s a joy just to hear his narration bringing life to the proceedings in such style and occasional humour. Even if Troy Baker (Rick and Morty, The Last of Us, Far Cry 4) did the narration, it wouldn’t have been the same. Having Doug’s gruff, rasping voice as the narrator is an inspired choice, as it lends an air of authenticity to the proceedings that no other actor could provide. For those wondering who Doug is, he voiced Geralt of Rivia in The Witcher games (and more). These noises, which begin in the opening moments of the game, can grate the ear somewhat, however, the narrator, Doug Cockle, will likely be familiar to many gamers. The story of the game is most certainly a simple one and curiously is presented to the player via awkward-sounding noises and pictures, then explained in narration afterwards. All appears lost to the King’s son and next in line to the throne, Redgi, as he begins his quest to rebuild his kingdom then hunt down those that destroyed it. Redgi’s brothers were captured, and his father the King, slain. However, a few divisive stumbles along the way may hold back some from diving into the medieval story of Redgi, the lead Rat and heir to the throne, in this classic tale of revenge. Tails of Iron, despite the gloomy premise, positively sparkles with quality, verve, and confidence. Inspired by the developer’s own pet rats, Tails of Iron is a feature-length Indie developed RPG adventure game, showcasing what a small but inspired team of developers can achieve.
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